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Wondrous Items

Neck 2000gp

This amulet toughens the wearer's body and flesh, giving him a +1 natural armor bonus to AC.

Aura

Transmutation (CL 5)

Neck 8000gp

This amulet toughens the wearer's body and flesh, giving him a +2 natural armor bonus to AC.

Aura

Transmutation (CL 5)

Neck 18000gp

This amulet toughens the wearer's body and flesh, giving him a +3 natural armor bonus to AC.

Aura

Transmutation (CL 5)

Belt 4000gp 1 lb.

This belt is a thick leather affair, often decorated with huge metal buckles. The belt grants the wearer an enhancement bonus to Strength of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn.

Aura

Transmutation (CL 8)

Belt 16000gp 1 lb.

This belt is a thick leather affair, often decorated with huge metal buckles. The belt grants the wearer an enhancement bonus to Strength of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn.

Aura

Transmutation (CL 8)

Belt 36000gp 1 lb.

This belt is a thick leather affair, often decorated with huge metal buckles. The belt grants the wearer an enhancement bonus to Strength of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn.

Aura

Transmutation (CL 8)

Belt 4000gp 1 lb.

This belt grants the wearer a +2 enhancement bonus to Dexterity.

Aura

Transmutation (CL 8)

Belt 16000gp 1 lb.

This belt grants the wearer a +4 enhancement bonus to Dexterity.

Aura

Transmutation (CL 8)

Belt 36000gp 1 lb.

This belt grants the wearer a +6 enhancement bonus to Dexterity.

Aura

Transmutation (CL 8)

Belt 4000gp 1 lb.

This belt grants the wearer a +2 enhancement bonus to Constitution.

Aura

Transmutation (CL 8)

Belt 16000gp 1 lb.

This belt grants the wearer a +4 enhancement bonus to Constitution.

Aura

Transmutation (CL 8)

Belt 36000gp 1 lb.

This belt grants the wearer a +6 enhancement bonus to Constitution.

Aura

Transmutation (CL 8)

Slotless 5000gp 1 lb.

This jagged bone knife seems too thin and frail for combat but easily cuts flesh. If used to perform a coup de grace on a helpless living creature and the creature dies from the attack, the creature’s flesh begins to peel off and its bones animate as a skeleton under the command of the bearer of the razor. The creature’s flesh is not destroyed, but decays at a steady rate. The bearer of the razor can spend 1 minute reattaching the flesh to the animate skeleton, which ends the necromantic magic and results in a normal corpse (though a corpse of a person killed or mutilated by knife wounds). If the bearer uses the razor to flense and animate another creature’s bones, the previous animate skeleton is immediately destroyed.

Aura

Necromancy (CL 5)

Feet 2500gp 0.5 lb.

These soft boots grant a +5 competence bonus on Acrobatics checks.

Aura

Transmutation (CL 5)

Wrists 1000gp 1 lb.

These items appear to be wrist guards, but they surround the wearer with an invisible but tangible field of force, granting a +1 armor bonus to AC.

Aura

Conjuration (CL 1)

Wrists 4000gp 1 lb.

These items appear to be wrist guards, but they surround the wearer with an invisible but tangible field of force, granting a +2 armor bonus to AC.

Aura

Conjuration (CL 2)

Wrists 9000gp 1 lb.

These items appear to be wrist guards, but they surround the wearer with an invisible but tangible field of force, granting a +3 armor bonus to AC.

Aura

Conjuration (CL 3)

Wrists 16000gp 1 lb.

These items appear to be wrist guards, but they surround the wearer with an invisible but tangible field of force, granting a +4 armor bonus to AC.

Aura

Conjuration (CL 4)

Shoulders 1000gp 1 lb.

This cloak grants the wearer a +1 resistance bonus on all saving throws (Fortitude, Reflex, and Will).

Aura

Abjuration (CL 5)

Shoulders 4000gp 1 lb.

This cloak grants the wearer a +2 resistance bonus on all saving throws (Fortitude, Reflex, and Will).

Aura

Abjuration (CL 5)

Shoulders 9000gp 1 lb.

This cloak grants the wearer a +3 resistance bonus on all saving throws (Fortitude, Reflex, and Will).

Aura

Abjuration (CL 5)

Shoulders 16000gp 1 lb.

This cloak grants the wearer a +4 resistance bonus on all saving throws (Fortitude, Reflex, and Will).

Aura

Abjuration (CL 5)

Shoulders 25000gp 1 lb.

This cloak grants the wearer a +5 resistance bonus on all saving throws (Fortitude, Reflex, and Will).

Aura

Abjuration (CL 5)

Shoulders 10000gp 1 lb.

The cloak grants its wearer low-light vision.

In addition, once per day, on command, the wearer can surround herself with darkness, as the darkness spell. While this darkness is active, the cloak also grants the wearer darkvision 60 feet as well as low-light vision.

Aura

Illusion (CL 3)

Wrists 28000gp 5 lb.

These shackles have magical runes traced across their cold iron links.

Any creature bound within them is affected as if a dimensional anchor spell were cast upon it (no save). They fit any Small to Large creature. The DC to break or slip out of the shackles is 30.

Aura

Abjuration (CL 11)

Eyes 2500gp

These lenses are made of special crystal and fit over the eyes of the wearer.

They grant a +5 competence bonus on Perception checks. Both lenses must be worn to gain the benefit. Wearing only one causes a character to become dizzy and stunned for 1 round.

Aura

Divination (CL 3)

Headband 4000gp

This headband grants the wearer a +2 enhancement bonus to Charisma.

Aura

Transmutation (CL 8)

Headband 16000gp

This headband grants the wearer a +4 enhancement bonus to Charisma.

Aura

Transmutation (CL 8)

Headband 36000gp

This headband grants the wearer a +6 enhancement bonus to Charisma.

Aura

Transmutation (CL 8)

Headband 4000gp

This headband grants the wearer a +2 enhancement bonus to Wisdom.

Aura

Transmutation (CL 8)

Headband 16000gp

This headband grants the wearer a +4 enhancement bonus to Wisdom.

Aura

Transmutation (CL 8)

Headband 36000gp

This headband grants the wearer a +6 enhancement bonus to Wisdom.

Aura

Transmutation (CL 8)

Headband 4000gp

This headband grants the wearer a +2 enhancement bonus to Intelligence.

Aura

Transmutation (CL 8)

Headband 16000gp

This headband grants the wearer a +4 enhancement bonus to Intelligence.

Aura

Transmutation (CL 8)

Headband 36000gp

This headband grants the wearer a +6 enhancement bonus to Intelligence.

Aura

Transmutation (CL 8)

Ring 2000gp

This ring offers continual magical protection in the form of a +1 deflection bonus to AC.

Aura

Abjuration (CL 5)

Ring 8000gp

This ring offers continual magical protection in the form of a +2 deflection bonus to AC.

Aura

Abjuration (CL 5)

Ring 18000gp

This ring offers continual magical protection in the form of a +3 deflection bonus to AC.

Aura

Abjuration (CL 5)

Hands 18000gp

These pale, elegant-looking leather gloves have blood-red stitching on the fingers—which bears a startling resemblance to blood-encrusted fingernails.


Three times per day, the wearer can use vampiric touch and bleed. If the wearer uses vampiric touch and holds the charge, the charge dissipates if the gloves are removed.


Though vampiric touch is normally a touch attack, the wearer may instead use that ability as a ranged touch attack with a range of 30 feet, but only against a dying target or a target suffering from a bleed effect. When using vampiric touch in this way, the wearer may hold the charge on a missed ranged touch attack.


If the wearer is suffering from a bleed effect, he may expend one use of vampiric touch to end the bleed effect.

Aura

Necromancy (CL 5)