Weapons
A flat, open-centered metal discus with a sharpened edge, hurled at enemies. You can wield it as a melee weapon, but take a –1 penalty on attack rolls and must make a DC 15 Reflex save or cut yourself on the blade.
1d8 (Slashing)
20/×2
1 lb.
30 ft.
Natural claw attacks. Treated as light natural weapons.
1d4 (Slashing)
20/×2
0 lb.
A heavy crossbow deals great damage but takes a full-round action to reload, making rapid fire impossible without feats.
1d10 (Piercing)
19–20/×2
8 lb.
120 ft.
A light crossbow is easier to reload than its heavy counterpart, requiring only a move action to reload.
1d8 (Piercing)
19–20/×2
4 lb.
80 ft.
A versatile knife that can be thrown or used in melee. You gain a +2 bonus on Sleight of Hand checks to conceal a dagger on your body.
1d4 (Piercing, Slashing)
19–20/×2
1 lb.
10 ft.
A large, two-handed curved blade that sacrifices balance for raw cutting power. The falchion's sweeping edge and wide critical range make it a weapon of brutal, ferocious assault.
2d4 (Slashing)
18–20/×2
8 lb.
A long-hafted polearm with a single-edged blade at its tip. The glaive's reach lets you strike foes who cannot reach you in return. The favored weapon of Shelyn, goddess of beauty.
1d10 (Slashing)
20/×3
10 lb.
A massive two-handed axe capable of cleaving through armor and bone alike. The greataxe's fearsome critical multiplier makes every hit potentially devastating.
1d12 (Slashing)
20/×3
12 lb.
A massive wooden club reinforced with metal bands or studded with spikes. Simple but brutally effective, the greatclub is favored by giants, monsters, and dark gods.
1d10 (Bludgeoning)
20/×2
8 lb.
A massive two-handed sword that deals devastating damage. Favored by those who worship the god of battle, the greatsword is the pinnacle of offensive swordsmanship.
2d6 (Slashing)
19–20/×2
8 lb.
A tall, powerful bow requiring significant strength to draw. Elves treat the longbow as a martial weapon. You need two hands to use a bow, regardless of its size.
1d8 (Piercing)
20/×3
3 lb.
100 ft.
The iconic sword of knights and heroes, the longsword can be wielded one-handed or two-handed. Elves treat the longsword as a martial weapon.
1d8 (Slashing)
19–20/×2
4 lb.
A light mace is a simple one-handed bludgeoning weapon, often favored by clerics for its divine associations.
1d6 (Bludgeoning)
20/×2
4 lb.
A simple wooden staff that can strike from both ends. A monk or quarterstaff master can attack with both ends as a full-round action. Favored by Nethys, god of magic.
1d6 (Bludgeoning)
20/×2
4 lb.
A slender, sharply pointed sword optimized for thrusting attacks. You can use the Weapon Finesse feat to apply your Dexterity modifier to attack rolls with a rapier.
1d6 (Piercing)
18–20/×2
2 lb.
A curved, single-edged blade designed for swift slashing cuts. The favored weapon of Sarenrae, the scimitar's wide critical range makes it dangerous in the hands of a skilled warrior.
1d6 (Slashing)
18–20/×2
4 lb.
This weapon consists of a long curved blade at a right angle to its handle. The fearsome scythe is the iconic weapon of death and harvest alike. It can also be used to make trip attacks.
2d4 (Piercing, Slashing)
20/×4
10 lb.
A short sword is a light, nimble blade ideal for off-hand use and quick strikes. Favored by rogues and assassins.
1d6 (Piercing)
19–20/×2
2 lb.
A long chain covered in sharp spikes that can strike both adjacent and distant foes. Requires exotic weapon proficiency but rewards its wielder with reach, trip, and disarm capabilities.
2d4 (Piercing)
20/×2
10 lb.
A deadly bladed throwing weapon with four sharp points radiating from a central metal ring. Can be thrown or used in melee. Favored by worshippers of Desna.
1d4 (Piercing)
20/×3
3 lb.
20 ft.
A three-pronged spear used both as a melee weapon and as a thrown weapon. The trident can be hurled at enemies up to 10 feet away. The favored weapon of Gozreh, deity of nature and the sea.
1d8 (Piercing)
20/×2
4 lb.
10 ft.
An unarmed strike deals nonlethal damage by default. A monk or character with the Improved Unarmed Strike feat can deal lethal damage with unarmed strikes.
1d3 (Bludgeoning)
20/×2
0 lb.
A sturdy hammer with a heavy metal head, capable of crushing armor and bone. Though slow, a well-placed blow from a warhammer can shatter defenses entirely.
1d8 (Bludgeoning)
20/×3
5 lb.
A whip deals nonlethal damage and has reach, but cannot attack adjacent targets. An exotic weapon of finesse and control, used to trip, disarm, and harass foes from a distance.
1d3 (Slashing)
20/×2
2 lb.